![]() The resolution cap for older consoles is a huge shame I think, as some PS3 games had the ability to run at native 1080p on original hardware while PS4 games were often playable at 1440p or higher via a PS4 Pro. This sadly means that PS4 games played over the cloud still only run at 1080p while PS3 titles are limited to a 720p video stream. In terms of video quality, the service supports 60fps at resolutions up to 4K with HDR, though a true 4K is only possible on PS5 titles. And the biggest perk is that titles sporting hefty 200GB+ installs are playable this way in under a minute. The range of games supported on Sony's service is certainly impressive, from first-party heavy hitters to popular third-party options and indie darlings. By comparison, Xbox only offers its cloud option for games that are not yet installed. ![]() In short, you'll see a yellow cloud icon next to any game that supports the tech in the PS Plus catalogue, whether you have it installed locally or not. We've looked at xCloud before (though admittedly, it has changed dramatically since then) but it's worth having a quick primer on how the PlayStation Plus Premium streaming system works on PS5. We've been critical of cloud streaming in the past, as what you gain in convenience you often lose in image quality and latency - so how does the Sony offering compare to the native experience on PS5 on that front? And what about Xbox's cloud gaming offering, dubbed Project xCloud? The latter point threw up an interesting curveball during testing: Microsoft's servers are based on Xbox Series X silicon, but the games being streamed are definitely the Series S versions. ![]() ![]() Sony's PlayStation Plus Cloud Streaming service was introduced last October for PlayStation Plus Premium subscribers, offering 4K streaming of PS5 titles in addition to the old PlayStation Now 720p PSp PS4 experiences. ![]()
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